
Nick Xalli
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Posted - 2006.07.26 23:13:00 -
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Originally by: John117MGS
Originally by: DigitalCommunist Abaddon
Ideally, you shouldn't be giving the Abaddon ANY damage related bonuses at all. Yes it makes people happy to do 'phat DPS' but you have to remember everyone will get it. You will be increasing the damage dealt in a fleet battle by an easy 25%. 25% to your resistances WILL NOT counter 25% more damage to the 6587651683 DPS of a fleet.
I see this ship as a big Augoror, both visually and in combat style. It has the armor to absorb a lot of punishment, but lacks the capacitor power to recover from it. I realize the Augoror is not such a great ship on TQ, but that has more to do with the fact that its a Tier 1 ship, so the base hitpoints are far lower than that of a Maller (somewhat negating the bonus). The Augoror being Tier 1 also means less slots and powergrid. The Abaddon is a tier 3 ship, and would have none of these problems. Basing this battleship around the Augoror is perfect for fleet battles because they're based around passive tanked ships with lots of hipoints. Give the Abaddon 5% armor hitpoints and 5% resistances per level to replace the ROF bonus, *please*. My reasoning is as follows:
- Armageddon is still the king of DPS because it has the equivalent of 8.75 turrets, and five heavy drones on top. An Armageddon really has no other role, and if any ship were to surpass it in this field its best characteristic would be its lower cost. As seen by the ship balance of early Gemini, cost is not a relevant factor when it comes to deciding what people will bring. Yes, you can fit 7 Tachyons and use it in fleet to overpower both the Apocalypse and Abaddon. But this is fine, because doing so nets you very marginal gains (if at all, because its ROF not single volley damage) for MUCH lower hitpoints/survivability. This is the ship you fly when you want to kill something as fast as possible and don't care about the rest (firepower = Amarr).
- Without damage bonuses on the Abaddon, the Apocalypse is not overshadowed by DPS OR volley damage. Thus its still a viable choice in fleet. It would have lower survivability than the Abaddon because of its lower armor, but the two cap related bonuses means it doesn't get bled dry really fast. Where the Abaddon pilot would have a heavy capacitor injector, the Apoc pilot can go with another tracking computer or ECM - which is just as important. This is the ship you fly for either cap denial warfare, or medium sized fleet engagements where you can expect to be shooting for a prolonged period of time (attrition warfare = Amarr).
Problem with giving no laser related bonuses is that you remove pretty much any and all incentive to mount them, I do like the idea of a damage bonus instead of a ROF bonus (not in the least because of the cap usage).
agree with u..need replace rof bonus for armor hp or remove armor resist for laser damage
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